Better get rid of that, or place many warnings. Because anyone who dies in that can claim PvP against you.
That doesnt really matter, unfortunately. Intentional or not, anyone who dies due to a player made trap has been PvPed by the trap maker, even if it is just for mobs.
So let's say theres a mob grinder. It is meant specifically for mobs, but if a player gets curious and falls down the long hole and dies, then you would be considering that pvp.
It would be hard to accidentally fall down a hole that is enclosed. Also, if the trap is VERY obvious, then that counts as "warnings" towards the player.
just place warning signs. signs are cheap to make and work great as a mob/player switch. also you will have a good point in an argument if a player claims pvp for falling into your mob grinder or defense system.
I fell down a mob grinder once and died. i was wondering how it was working and fixing it up at the same time, lost all my stuff
[quote="IcecreamCow] When you're hungry and don't eat, your hearts will go down to half of one heart instead of half of all your hearts.[/quote] Hmm can it be where in Utopia wild , you do not lose hearts to hunger. That can be a new supporter perk in a way
I thought it was like that anyway? Although it would be nice if hunger didn't go down at all in Utopia.
I though it was that's why I though the difficulty would affect the amount of mobs Thanks for informing me
another good thing would be a wilderness mineral reset putting every diamond ,coal,etc.. back to where they were i'm saying this because i don't want to pay 50r for a diamond
... Just walk out for more than 5 minutes, or use nether travel. Barely any of the wild's resources have been harvested.