But wild should be more friendly (easy) because it will be a place to explore and build and coexist with other players. Yeah! Hard mode is hilarious! Also, if the wild and wastelands are implemented, EMC will have all the levels of difficulty! Town: Peaceful Wild: Easy Wastelands: Normal Dystopia: Hard
both wilds will be normal mode what good would zombies busting down wooden doors do in a world noone builds in?
It's something to consider, but most likely because the worlds don't need to change gameplay, but what you do in each one.
It's a work-around for future updates effectively. Plus, if the difficulty was separate for each non-town, we might as well not upgrade to normal mode (as that can make building easier). Our goal is not to make building easier - if you want that, we have town.
I wish this would not happen. The Wild is already dangerous enough. The higher drop rate will be nice though.
It would be, but it's not when 90% of it is a crater. Plus the fact that the increased spawn rate, plus deserts, plus normal mode = Die.
Depends on the server. Smp6 wild entrance going east all the way out about 5,000 blocks is essentially a massive crater. Someone was nice enough to build a bridge though
this is now on the plate, as i got vault and server updates done now. I have 1 small thing for max to do, and 1 other sorta small thing too thats going to be done in parralel, but this is the main project now.
Lol the update will come when ready and I prefer for it to be released when server is updated to 1.5.