12/4/13 Empire Status Update

Discussion in 'Empire News' started by Aikar, Dec 4, 2013.

  1. That's part of the Dragon Tombs update.
    Equinox_Boss likes this.
  2. #NewSig
    ShalomOut and Equinox_Boss like this.
  3. What about the forum change (so the front doesnt only show 99.9% auctions) for active threads ?
    Equinox_Boss likes this.
  4. Looks like the 99999 years that we expected dragon tombs to come out has gone really fast 0_o
    Equinox_Boss likes this.
  5. I honestly think if you got rid of all the custom mobs(momentous, marlix, enraged), that alone would save you so much time in coding Aikar. Also, I think your doing a great job and glad to see Dragon Tombs will be here in 2014.
    Equinox_Boss likes this.
  6. I hope so, but I have heard both that Wild land claiming will be included and not included in the Dragon Tombs update.
    Equinox_Boss likes this.
  7. Thank you Aikar for your hard work!
    Equinox_Boss likes this.
  8. I personally think that DT's should have a momentus/marlix guardian to prevent trolls from running in and just wasting time.
    Gadget_AD, mba2012, jrm531 and 3 others like this.
  9. Mail? Sorry, but what's that?
    Great job, Aikar. :)
    And everyone else who helped!! :p
    ShalomOut likes this.
  10. Yes, but aren't the custom mobs one of the unique things about EMC?
  11. i'm glad the server is getting updated. but my computer wont work with 1.7 so it may be a while before i hop on the empire after the update. i hope we get a new computer for Christmas =D till then, please don't force claim or delete my res? XD
  12. #ThatIsProbablytheLongestHashtagOnTheEmpireMinecraftWebsiteYouHaveDoneAVeryGoodJobButIThinkICanDoBetterSoIAmMakingAReplyToThePosiblyLongestHashtagOnTheSiteAndOhLookWeHaveANewRecordHolder=)
  13. Yes, when EMC gets update to 1.7.2, I will not need any more to change my profile acount thingy to 1.6.4 to 1.7.2. Not any more :D. But still we are in 1.6.4 D;.
  14. I am still running 1.6.2
  15. You may want to update to 1.6.4 right away, then go to areas like your nether fortress, because CraftBukkit's web site warned that 1.7.2 will ruin the custom spawn behaviour of structures, unless you load and save them in 1.6.4.
    I am no expert, but I updated to 1.6.4 and explored my nether forts I want to still spawn wither skeletons in 1.7.
    They may break anyway, but its worth a try imo.
  16. Here is what I'm talking about...

    http://forums.bukkit.org/threads/psa-minecraft-1-7-update-possibly-losing-structures.186617/

    "Minecraft 1.7 introduces changes to the world generation code that could very likely result in structures (like strongholds and nether fortresses) generated in 1.6 no longer being recognised as valid. As this would mean that special behaviour for structures would stop working as expected (like wither skeletons spawning in nether fortresses, for example), we felt that it was important to give our Server Admins a heads up."

    "If you don't want to lose your structures from 1.6, you need to update to 1.6.4 first and make sure the structures are saved."

    More in the link above.

    Again, I'm no expert.
  17. Actually, it was 1.6.4 server that was needed there. no reason to use 1.6.4 client at all.

    However, EMC actually has the new 1.6.4 code disabled as it was horribly implemented and can not be used by large servers.

    This means on 1.7.2 launch all old structures will be broken... However: I am going to be replacing the entire mob spawn system with something custom soon to fix that, and implement the spawn algorithims for fortress mobs differently.

    So the end result will be fortress mobs likely will spawn even more. But this is our only option due to the poor implementation of the structure systems.
    Bro_im_infinite likes this.
  18. Why do you say that?

    Removing them would take more work than leaving them in.
  19. I don't have an fortresses on single player. So, really no need to, and only reason I have waited is so I don't have to re-mod my Minecraft
  20. Better to remod before EMC turns to 1.7 :p