After looking at this update and 1.6, I think I know what direction Mojang is heading in: another multi-part adventure update. Here's my theory about these Minecraft updates: 1.6 - Horses 1.7 - Biomes 1.8 - Hostile Mobs --------------------- Also, because of the changes with terrain generation, will all worlds' current biomes get suddenly changed? Like, I don't want any of our structures in the frontier wildernesses to disappear.
As long as we don't load too many new chunks, you'll be able to explore the new biomes in the overworld wastlands!
So far, all that has to be done is to reset the wastlands and implement blocks and items. Speaking of the wastlands, how come that then never got reset for 1.6?
Not much, just makes biomes huge, deserts go up to like, 200 blocks. I have a Mac and I run 50 - 60 so it's fine.
Amplified was what I called the possible "skylands" awesome huge mountains and floating stuff, and everything is really high, so it takes a pretty long time to get down to bedrock. I also git scared by the beefy computer note at first, but I just wanted to try it. And well, it works pretty well on my windows XP, so try it out. (I should in the beginning keep your render distance at short or tiny though
Did you all try out the new snapshot from this week already? It has /tellraw, /setblock, /testforblock, all really useful commands! I only think /setblock could be a little too OP...