Just remember that the server cannot add new inventory items to the game without requiring every player to install a matching client mod. So we are...
This shows you can raise masses for any cause if you just can make a nice video. Reminds me of H***'s campains, they had the same appeal then. Just...
That's not (just) the lag. The main reason is that the client is firing the singleplayer effect, too. And if you react to that one, there won't be...
http://dev.bukkit.org/server-mods/worldgenerationcontrol/ may help here
Maybe some roads made of bedrock, 4 wide and 4000 long, would help a bit? People might be willing to walk a minute or so if it's a straight line...
It'll take 2 days (at most) for the wilderness to look exactly the same after a reset.
That hole-instead-of-sand will be there again about 3 days after the reset. And the jungles around the spawn will be wiped in 2 days for saplings.
There's an alternate way to do this: Move the spawn 100.000 blocks and provide a portal to the old spawn. The region around the new spawn will be...
We just had some problems with items plopping to the person who dropped them not the one who was nearest on Utopia. May be a one time thing, but may...
No, Justin will spend the rest of the day replying to forum posts and not upgrade any server.
As far as I know the generation still only generates up to 127. === And now something completely different === @Justin: What about banning all...
I'd say to wait for the recommended build. I don't quite think I'd enjoy playing bug-detector for bukkit. Let people who enjoy that do it. ;)...
Not 100%. I think I found the client-side code that closes open "inventories" (part of EntityPlayer) and it will only be executed in singleplayer....
3 ways: (a) You have an idea, e.g. "What happens if I move away from a workbench while it is open?" From that you start to find out. First you'll...
As soon as you're moved 4 or 5 blocks away from the crafting table, it will close automatically. (Unless this does not work in multiplayer....
Something like that?...: onPortalActivation(portalActicationEvent event) { if (cubeAroundPlayer(event.getPlayer(),...
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