Version 1 of JAEMCSG ended up breaking due to an issue which arose while the signature was being generated in which Mojang would end up rate-limiting the requests to it's API (which was being called by the generation script).
When I tried to fix this problem by creating a UUID <-> Username Cache (basically something to store what username a UUID was associated with), it completely broke Version 1 beyond recovery.
Version 2 will most likely come when I get enough time off from work to sit down and re-write the entire system. I have 10/2 - 10/4 off, so I'll try and get a bit of work done on it then.
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