We3's Mining Trails - SMP6 Wastelands

Discussion in 'Community Discussion' started by We3_MPO, Dec 2, 2022.

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How helpful are my mining trails?

Poll closed Jan 1, 2023.
+1 2 vote(s) 100.0%
Neutral/Undecided 0 vote(s) 0.0%
-1 0 vote(s) 0.0%
  1. When I mine in the SMP6 wastelands, I don't just mine. I also leave behind literal trails for an easier path via horse or walking. Traveling by boat or taking a slow hike wouldn't exactly be my preferred method of travel. It's not like it's hard to make a dirt path or wooden bridge anyways, except in the unavoidable steep areas that it's the most worthwhile.

    If you want to use my little service roads, you're also welcome to do so! I made one to a badlands biome for my quarry and another for a meadow quarry before the 1.19 wastelands reset and many more before the 1.20 reset, so this isn't anything new. Here are the ones in the current wastelands world (as of July 17, 2023):
    1. /waste se - There's a narrow mining trail leading south before abruptly turning west. I'm using it for sand mining and hoping to convince MoreMoople to host an Ocean Explorers event there.
    Whether you join me at the literal end of the road or find something to do along the way, may my mining trails be helpful to some of you! That way, you won't have to deal with (nearly as much) water or steep terrain that you'd otherwise need to traverse to reach exotic mining destinations. Also, if there's anywhere else in the SMP6 wastelands you'd like a cheap road to, please let me know; I'll be more than happy to help.

    P.S.: Staff, you're more than welcome to move this thread if Community Discussion wasn't the right place for me to post it. I wasn't quite sure where this belonged but tried my best.
  2. At the end of my southeastern mining trail to the south, someone put up a sign saying,
    I have no idea who put up the sign there, though, so I'm not sure whether they'll see this. I used a bone to see whether that sign is semi-protected by anyone, and it isn't.

    I built that cabin to provide shelter. The reason I came wasn't the shed but the stony peaks behind it. The stony peaks biome there is huge, and there's even a calcite strip so big that I had to stop mining it. I hope to find some deepslate emerald ores deep underground, and people are welcome to use my cabin to shelter if they decide to mine calcite or anything else in the area. Still, if you don't want to make the kilometers-long trek, you don't have to.
    BreezyMan and farmerguyson like this.
  3. Dear Someone,
    Aren't you glad that at the end of that long trail, cut by someone other than you, there was a shelter at the end of it? I know I love a good closing door and bed whenever I go out into the waste, far from spawn.
    also, signs can be hard to communicate with, since they have a short cap on the word count. You did indeed follow someone else's cut trail to see where they had gone. (hoping your intentions were friendly) Sometimes just saying "thanks for the safe house" is better than the sarcastic.
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    we3,
    you have the makings of an smp6 miner mania going there. Just without the planned joint adventure. A couple of people pop out there to join you and server chat would be quite useful. GG
    Your road system sounds very nice and I may just have to come out and peruse it!
    Catch you later,
    Katy
    Merek_Shadower and We3_MPO like this.
  4. +1 :+1:

    You're welcome to use it if you'd like! You don't have to, but you can. I'll admit, I got the idea from MoreMoople building a "crimson plank path" to a warm ocean beach house before the last wastelands reset; unlike her, I even make the effort to ensure that boats can still get through the water unobstructed too. I find it handy to mark a direct three to four meter wide safe trail to wherever I'm mining, catching or eggifying mobs or cutting plants, but building two blocks of a bridge before the extra one or two.

    I'll probably make another mining trail soon, too. I'm interested in being able to reach windswept hills (whether regular, gravelly or forest) after failing to find deepslate emerald under stony peaks. Deep dark is common in low erosion areas, emerald still generates in windswept biomes too (other than windswept savanna, which never had them), and emerald doesn't generate in cave biomes regardless of what's above. Not to mention that I can't deal with the warden. I told Anon in case she wants to look for an ancient city on her native SMP (not every deep dark has one) or even just mine calcite or whatever else she finds there.
    Merek_Shadower likes this.
  5. It's official: I built another mining trail south of /waste s this morning. It leads to a windswept forest (humid variant of windswept hills) and temperate swamp.
  6. I just built another mining trail north of /waste sw to a jungle and plains. Unlike most, I actually paved this one using smooth stone - partly to mark a clear path through the desert. It was built to lead to the three-biome site for my second-ever We3's Dig Event in mid March.
  7. Not long ago, I paved most of the mining trail from /waste sw to the dugway up the plateau with smooth stone; I need experience to enchant and repair tools but ran out of room to store my stone. Thanks to timmykiller711 for helping a little (even though I didn't ask)!
  8. I found an ancient city southeast of /waste ne after building a cabin! It's WAY out there, though, so you'll probably need a 100+ speed horse and to leave shortly after sunrise to be able to make it within the day, even without distractions. There are also lush caves above the deep dark and dark forests, groves and jagged peaks above that. Last but not least, there are substantial birch forest areas nearby and old growth taigas, a frozen ocean, some snowy slopes and a flower forest along the way.
    farmerguyson likes this.
  9. /waste sw - There's a mining trail leading west to several villages and eventually a stronghold. Most of it is narrow and very curvy, but the first 700 meters or so are wide and straight. The curves aren't the main hazard, though; there are also multiple narrow bridges over gullies without guardrails. Furthermore, parts of it go over ice.

    If you'd like to mine the obsidian pillars, you're more than welcome to join me! Remember that the obsidian pillars will regenerate if you summon a new ender dragon; as such, we can mine new obsidian pillars even if we somehow beat the 1.20 wastelands reset. You'll need a decent-speed horse (mine's close to 100) and to leave shortly after sunrise if you want to beat the darkness, though!
    farmerguyson likes this.
  10. The wastelands will reset with the 1.20 update. Once that happens, I'll clear my current list of mining trails and start fresh. I still intend to build new ones, though. A dirt path with some wood plank or smooth stone bridges isn't that expensive, and it's helpful to be able to have a marked path easily passable by horse or foot to wherever I'm going.
    farmerguyson likes this.
  11. As what will probably be my last major activity in the wastelands before the reset, I recently extended the mining trail south/west of /waste ne further west in a failed bid to encourage MoreMoople to host an Ocean Explorers event on SMP6. You're free to ransack the reef for coral if you'd like; it'll reset soon anyways.
    farmerguyson likes this.
  12. Due to the recent wastelands reset, I'm starting with a fresh slate. Nonetheless, I'm determined to build more dirt roads, even with the four-month wastelands reset schedule! It's genuinely helpful to have a safe, quick route to and from my mining areas; I didn't just build for the sake of building.
    farmerguyson and Fred_TWK like this.
  13. I've built my first mining trail! It heads south of /waste se before abruptly turning west; the only things missing now are the bridges. I intend to mine sand there and am hoping to convince MoreMoople to host an Ocean Explorers event where people can go home without getting lost/stuck easily.