A lag-friendly melon farm with very little redstone

Discussion in 'Share Your EMC Creations' started by KatydidBuild, Apr 30, 2020.

  1. I would like to share this easy redstone farm with everyone on EMC. It is much less laggy than the melon towers and is pretty easy to make.
    https://www.youtube.com/watch?v=45zVsJOFBzY

    Besides the color/material changes that I made from the video,
    • added a trapdoor to keep from un-tilling the farmland under the carpets.
    • added more torches
    • added 1 more block in between levels
    • added a mirror side (on the back) to the levels to use even less repeaters and redstone.
    This YouTube video is by ilmango. I built my version of his design on my res on smp7. You can view it on my res, anytime, if you like :)

    A view of the rows of stems and water. I made my version back to back - a change to ilmango's design.


    And view of the hopper clock which is the only redstone besides the pistons. I left scaffolding in case you want to take a peek.
    We3_MPO, Tuqueque, liamwill and 10 others like this.
  2. Bump
    We3_MPO likes this.
  3. I took a look at it, it's pretty nice!
    We3_MPO likes this.
  4. Bump
    for anyone wanting to build a melon/pumpkin farm
    We3_MPO likes this.
  5. This is a very smart design!
    We3_MPO and KatydidBuild like this.
  6. I'm all for lag-friendly stuff. Great job Katy! :D
    We3_MPO and KatydidBuild like this.
  7. I hope it's ok to share other designs as well?

    This is a design of my own which I made a few years ago and I believe it to be very efficient where lag is concerned. The only downside is that it doesn't use the full growing potential of a single stem (according to some theories I read you'll get a bit faster growth rate when a stem has 4 empty spaces around it) but that can be compensated by utilizing the modular design of this thing:



    Each 'module' consists of one plant and 2 empty areas which are monitored by observers. Above the empty space is a piston which gets triggered by those observers:



    So as soon as a pumpkin or melon has grown the pistons crush it, the redstone lamp is also lit which gives a nice effect in the dark. Which of course leaves us with one problem: how to collect the drops? Well, that's where the underground section comes into play:



    There's a minecart with a hopper sitting on top of a powered rail (which isn't powered at the moment) which is on top of a hopper. As soon as an observer is triggered it also triggers this minecart; the rail is powered and the cart makes 1 pass. Front and back, it picks up all the drops in the area above and when it finishes its pass its contents get picked up by the hopper and put into a chest.

    No clocks, no constantly running mechanics, no running water, nothing. Basically only observers which sent out a pulse as soon as a plant has grown. The trick here is that a minecart + hopper can actually pick up dropped items through a solid block. So the minecart runs underneath the dirt and by doing so it picks up all the melon slices and the crushed ("dropped") pumpkins. Pretty convenient ;)
  8. ilmango runs through the math and formula for optimal growth of melons. Apparently, it doesn't matter how many squares the melon has to grow into, but rather the number of irrigated spaces are nearby. I do not pretend to understand the math. But it is there in his tutorial for this farm if you watch the beginning of it -- he explains why melon towers are much less efficient and highly susceptible to loss.
  9. bump
    UltiPig likes this.
  10. speaking of lag-friendly melon farms, here's mine (based on the Melon Farm build showcased in a Shulkercraft video)

    40 plants (half is melon and the other half is pumpkin) with observers & pistons built into the roof to break the plants for the hopper minecart below to pick them up and deliver them to my storage facility seen on the left. No loss of melons or pumpkins, plus the ring of glass lets you watch it in action.

    wafflecoffee and liamwill like this.