1.13 is coming!

Discussion in 'General Minecraft Discussion' started by ShelLuser, Oct 25, 2017.

  1. I wouldn't be too crass to say that the only reason I stuck around after the 1.5 update was just because 1.7 and 1.8 had features that looked cool, or that I needed:

    1.7 - Biomes are now self-aware. They spawn in logical fashions in relation to one another. Very cool.

    1.8 - The rendering engine was finally fixed, no longer would I have to live in the dark days of 1.7.10... A must have.
  2. This update really looks promising, but it's a shame I'm quite burned out on the game... I'm from the years where the development team dragged their feet for far too long, and did not listen to what the community asked for (for many years, might I add...)

    It's great they're finally listening to the community, I can see it with this update, but they're many years much too late...
  3. I'm so excited for 1.13. I played a little in some of the snapshots and am really excited based on what I see!

    For me, the frequent updates that continually add more variety to the world are making survival much more colorful and fun. I can understand why some don't like it, but personally, when I started Minecraft, I found the world pretty bland. 1.8 added awesome stuff, 1.9 gave End variety, 1.10 gave more ambient stuff in the Overworld, 1.11/1.12... PARROTS!!!

    So yeah, I'm very excited to see some life breathed into the oceans and rivers!
  4. Don’t forget the evil Sky Monster being added too :p It is the bane of every gamer who stays wide awake without any sleep. o.o
    ForeverMaster likes this.
  5. I'll just die, it'll be ok :3
    ShelLuser and 607 like this.
  6. I heard a weekend rumor that it also seems to enjoy snacking on staff. But don't worry Slrv, we got your back if you need it! :D
    Slvr likes this.
  7. Emm one thing won't it kill you on your Res or is it desabled and is it able to spawn in the nether
    ShelLuser and Slvr like this.
  8. No.

    Phantoms can only spawn in the Overworld at night or during a thunderstorm -- above players who have not layed in a bed for three Minecraft days. The insomniac must also be exposed directly to the sky -- and located above sea level (Y: 62).

    The spawning mechanics of phantoms are completely independent from other means of mob spawning, ignoring the hostile mob cap.
    607 and Slvr like this.
  9. EMC has a special system that allows Lootable chests in Dungeons etc to actually auto refill...

    We will make sure these chests are also covered.
    https://track.emc.gs/issue/EMC-1722

    because Elytras don't spawn in chest, that's why they don't get covered by this system.
    ShelLuser, We3_MPO and 607 like this.
  10. I've said this time and time again: I believe that 1.13 is going to be one of the best, if not the best, update we've had over the past years. The more I start messing around, the more impressed I get.

    Unfortunately there will also be lots of breakage. Every update after 18w16a was unplayable for me: the whole thing would crash, sometimes including the launcher ( :eek: ). This has now been identified and reported as MC129373. And there's a fix too: add -Xss1m to your JVM parameters and you should be good.

    What I really admire about the Minecraft version we're getting is that Mojang seems to pay very close attention to the modding / hacking community (note: to me 'hacking' isn't the same as doing computer crimes) and they're giving us exactly what we like most. And sometimes it's all in the details too.

    For example: getting to see something before or behind a name. That used to be something limited only to mods. But not anymore:


    Here I made 2 teams: boys and girls. And I added both of us to our respectful team and you can see the result in the screenshot. I do think it's a shame that it only uses plain text components and not JSON formatting (then you could apply in-game coloring) but this is a step in the right direction.

    More love for Silk touch!

    I was really hoping they'd go for this and Mojang apparently listened ;) Coral blocks can now only be mined using silk touch tools. If you don't then you'll end up with dead (gray) coral blocks, which I think makes good sense.

    Speaking of which... When you place coral blocks outside of the water then they won't die right away, but only after a short moment.

    Everything crashes :eek:

    When I try to download the server version using the launcher then I'm greeted with this :confused:. I'll just blame the snapshot sequence as a whole: everything crashes nowadays :)

    But yeah, not too many new stuff. As you probably know Mojang has announced a feature stop which means that they'll now mostly concentrate on bugs and bug fixing instead of new things.

    Even so... some of stuff which does gets changed may seem small, but it's still pretty cool!

    Non-harming conduit

    You know about the conduit, right? The "under water beacon"? If you place a conduit in a fully build structure then it won't merely give you the conduit effect, it also harms any hostile mobs directly around it. But only if the structure around it is fully complete. How to tell?

    Notice the evil eye? ;)

    When the conduit is up to full power it'll show an eye, just as the icon you get when you're under the conduit effect. Pretty cool, right?

    Backups!

    I don't recall if I mentioned this in a previous post but even so, I still think it's very cool:


    If you're upgrading a world then Minecraft will provide an easy way to make a backup first. You will no more risk losing hard work by making a dumb mistake any longer.

    ... and that's it for now.

    I'm sure I'm overlooking or missing stuff, but I like to play by my own rules: only reporting stuff I actually saw for myself. Even so: Aya insisted I'd do an overview, so expect that to happen later this weekend.
    607, We3_MPO and FadedMartian like this.
  11. That is really very cool.
    Reminding to make a back-up? (this had been implemented for a while) Cool. Improving convenience, especially to the inexperienced user, by making a back-up automatically? Very cool. But including a button to neglect the warning and decide for yourself? That's really very cool!! :)
    ForeverMaster likes this.
  12. 1.13 feature overview!

    Last week Mojang have announced a feature stop, meaning that they're concentrating themselves fully on finding and repairing all the bugs which ended up in the snapshots. So no new features will be added anymore to the game, what you see is what you get. But because there's so much stuff going on a few players suggested that I could do an overview to get some good insights into the game.

    New blocks
    • Smooth stone, smooth sandstone, smooth red sandstone and smooth quartz. These only appear in the creative inventory.
      • The previous 'smooth' blocks such as smooth sandstone have been renamed into 'cut' so: cut sandstone and cut red sandstone blocks.
      • So there's even new blocks "for admins only" :)
    • New wood blocks: stripped log blocks and bark blocks (for all 6 wood variants).
      • Right click on a log block with an axe and you'll remove its bark, leaving only a stripped log block. It'll mostly behave like a normal log block (you can craft planks from it).
      • Combine 4 (normal!) log blocks in your crafting grid and you'll get 3 bark blocks; this is a log block which shows the bark texture on all 6 sides.
    • Wooden buttons and wooden pressure plates now exist for all 6 wood type variants.
    • Plain ('not dyed') shulker box. There's now a default (not colored) shulker box variant.
    • Blue ice: can be crafted with 9 packed ice (gives you 1 blue ice block). The block is more slippery than packed ice.
    • A new stair (and slab!) variant for the prismarine, dark prismarine and prismarine brick blocks. (prismarine is used in the already existing ocean monument structure).
    • Coral blocks. There are 5 color variants: Tube coral (blue), brain coral (pink), bubble coral (purple), fire coral (red) and horn coral (yellow).
      • Each variant also has a corresponding dead coral block (a gray block with the same texture).
      • Coral blocks need to be in contact with water, otherwise they'll die!
      • There are also 5 decorative variants, simply called "coral", which can only be placed on a coral block.
      • Then there's 5 "coral fan" blocks, also decorative, which can only be placed on the sides of a coral block.
      • These blocks sometimes form a "coral reef", which is a generated structure that can only be found in warm oceans.
      • You can only pick up a coral block using a silk touch tool.
    • Sea pickle. A small light source block which can often be found near coral reefs. You can combine pickles up to 4 in one space, the more you add the brighter they'll shine.
    • Conduit block; this is the "underwater beacon". It needs a supporting structure and when it activates it'll allow you to breathe underwater, see better underwater ('night vision' alike effect) and you can mine faster.
      • A conduit is made from one 'heart of the sea' item surrounded by eight nautilus shell items. Both can be found in underwater treasure chests.
      • You need to build a specific structure which surrounds the conduit (while leaving 1 block space). The structure can only be build using prismarine, dark prismarine, prismarine bricks or sea lanterns (or a combination of course) may be used.
      • If you completed the entire structure then the conduit will also damage any hostile mobs within an 8 block distance.
    • Dried kelp block. This can be used as both a building block and a fuel source.
      • The block is a better fuel source than one single coal.
      • It can be crafted from 9 'dried kelp', kelp is a plant which can be found under water. After you mined it you need to cook it in a furnace to get dried kelp. Dried kelp itself is also a good food source.
      • Some boring statistics: you can smelt 20 blocks using one dried kelp block as fuel, while one coal only smelts up to 8 items.
    Collection of some new items; from fish buckets to coral decorative blocks.

    New structures
    • Ocean ruins; these are under water structures which contain a loot chest. They're usually made from stone brick, cracked stone brick or mossy stone brick. There are also 'warm' variants which are mostly made from sandstone.
    • Ship wrecks; a sunken ship. Made up from wood planks these usually represent a ship which either capsized or completely rolled over. The structure contains one or two loot chests.
    • Both structures can be loaded using the 'structure block'.
    New items
    • Treasure maps; these can be found in the loot chests mentioned above and will lead you to a buried treasure chest (a chest buried in the ground).
    • Phantom membrane. Drops from killing a phantom (see 'new mobs' below) and can be used to repair an elytra or as a brewing ingredient to make a potion of slow falling.
    • Turtle shell. A new helmet which gives you up to 10 seconds of breathing under water. It also provides 2 armor points, equal to an iron helmet.
      • Can be crafted with 'scute'; an item dropped by a baby turtle when it turns into an adult.
      • Can also be used as a brewing ingredient; gets you the "Potion of the turtle master", which will slow players down in extreme ways (maybe fun for PvP?).
    • Scute, as mentioned above. Drops when a turtle becomes an adult.
    • Turtle egg; not to be confused with a spawn egg! When placed it slowly evolves, eventually crack open and then a new baby turtle will come out. Up to 4 eggs can be placed in the same area.
      • Jumping on a turtle egg will eventually destroy it.
      • Zombies and drowned will seek out these eggs to trample ('destroy') them.
      • You can only pick up a turtle egg using a silk touch tool.
    • Trident. A new weapon which can be used for both melee (to hit enemies) or ranged (to throw at enemies).
      • It has several special enchantments which can make it generate thunderbolts ("Channeling", only works during a rainstorm), which will return the trident you after you've thrown it ("Loyalty"), which can make you 'move' with the trident ("Riptide"), and one which can make it do more damage to sea creatures ("Impaling").
      • A trident can be obtained from fighting "drowned", these are "underwater zombies".
    • Sea grass. If you cut grass from under water you'll get a sea grass item. This can be used to feed to dolphins.
    • Fish buckets. You can catch a real fish using a bucket, after which you'll get a "fish in a bucket". When used it'll spawn a water block and the fish mob.
    • Fun fact: if you don't like the color of a shulker box you can wash it in a cauldron, then you'll get the default back which you can then re-dye.
    A collection of some of the new blocks.

    New mobs :eek:
    • Fish. All fish variants now exist and can swim in the waters. There's cod (the 'normal' fish), salmon, puffer fish and a tropical fish.
      • The puffer fish is actually hostile; if you come too close it will inflate and poison you.
      • There are dozens of texture variants for the tropical fish.
      • You can catch all of these using a bucket.
      • If you catch a fish using a bucket and then spawn it (by placing it) then the fish won't despawn.
      • Fun fact: these mobs don't have any effect on your normal fishing.
    • Dolphin. Can be found in any ocean which isn't frozen. They usually swim in groups and will sometimes jump out of the water. If you come closer to them then they might lead you to a ship wreck if you feed them fish ('cod').
      • If you swim next to dolphins you'll get a new status effect: "dolphins grace" which helps you to swim faster.
      • If you drop an item into the water then there's a good chance that the dolphin will start playing with it!
      • Dolphins are passive, unless you attack one. If you do then the whole group will come after you.
      • Cannot be bred.
    • Turtles. Can be found on warm beaches.
      • You can breed them by feeding them sea grass. If you do then one of them will lay eggs.
      • Also has a baby variant; when born it'll move to the water as quickly as possible.
    • Drowned; an underwater zombie.
      • Can swim but prefers to walk over the water bottom.
      • Is sometimes armed with a trident. When so it can attack you from within the water while you're standing on the shore. The trident is a rare drop.
      • Normal zombies will turn into drowned if they stay under water for too long.
    • Phantoms; a new "dinosaur-like" flying monster.
      • Will spawn when a player hasn't slept in 3 days.
      • Will only spawn if the player is standing under the night sky (no blocks in between).
      • Spawns in groups up to three.
      • They're considered undead. Meaning: they'll burn during sunlight and won't be attacked by the wither.
      • When killed they'll drop a phantom membrane (as mentioned earlier).
    Fun fact: you can actually ride a skeleton horse underwater!

    New mechanics
    • A new command interpretor; it gives easier tab completion, it does syntax checking (colors your command red if you made a mistake) and usually gives you a full overview of your options (in a nice "drop up" menu box ;) ).
    • Map markers! Right click on a banner with a map and the location will be shown on the map.
      • Can make really useful "mapped locations".
      • Rename the banner and the text will also appear on the map.
    • 'Sprint' under water and you'll actually swim!
      • It will move you a lot faster.
      • Somewhat comparable to flying an elytra.
      • This also allows you to go through 1 block holes.
    • Dozens of changed commands. This will effectively break every existing map in existence if they've been using command blocks :confused:.
      • On the positive side it will also give us tons of new features. How about teleporting between dimensions?
    • F3-c (admin only): This will copy your current location to the clipboard, so that you can always teleport back by merely pasting in the command.
      • Hold F3-c for approx. 13 seconds and it will crash the entire game :eek:. Especially useful for staffers who just can't manage to break anything on their own :p
    Other than the above there are also tons of changes. For example: horses no longer open their mouth, beacons make different noises, several items have different colors in their name (in the inventory) and so on....

    One way or the other I believe that 1.13 is going to be a very special experience!

    And there you have it!
  13. I just realised that 1.13 was supposed to come out over a week ago but due to game crashing bugs they have delayed it I now wonder if it will be out mid June
    ShelLuser and We3_MPO like this.
  14. Yeah, I thought it was supposed to come out Spring 2018... but now it's Summer... And for that matter, there is something IRL in my area I thought would be done in the Spring and wasn't...
    ShelLuser likes this.
  15. omg, omg, omg... it is here. 1.13-pre1 (= the pre-release).

    Lookie:


    Now... the new title screen looks gorgeous and it's definitely a nice refreshing change from what we used to have. And I really enjoy this. But on the other end I now also wonder if this isn't overdoing it a little bit. I mean... It's not as if we'll now start playing underwater, most of the initial gameplay will take place in overworld just as it always has. With that in mind I also feel that the previous "overworld splash screen" was quite appropriate.

    However... Credit where credit's due: 1.13 is going to change a lot. And with that in mind... This new look is fitting.

    This is a big release amongst snapshots because this should give you a solid impression of how 1.13 will behave and respond. Less debug code, should be better optimized for regular gameplay and as you can see from the title screen above: this is Top Gear approved :D

    Anyway, my first impressions are quite good. Even though my machine isn't all that fast I get a very solid performance and the games response is very decent. Of course I do keep my hopes up for Optifine to provide a 1.13 version, but for now this is very well playable.

    And even though they said they wouldn't there's still a few new feature added :cool:


    Tab completion in command blocks. Well, basically the whole command interpretor now works inside a command block. Which should make it a lot easier (in theory at least) to spot bugs whenever you're upgrading your setup.

    Next they also added 4 new music types into the game. I was hoping for new records, but no such luck. They were referring to the background music which you sometimes get to hear in the game. Which I also consider a good thing. Sure, these days I also keep the music muted because it tends to become boring and tedious after a while.

    But despite that I do think the music in general is very good. A few months ago I started a new game with default settings, which also meant that my sound settings were reset. I started out in a tundra next to a desert, pretty difficult place to start (good thing we don't have to drink in Minecraft) but somehow the music managed to capture the difficult atmosphere perfectly.

    I'm going to try and dig up these new pieces and once I do I'll share the commands which you can use to play them back.

    1.13 is coming!
  16. I'm just so excited to build an aquarium
  17. So I was playing around with the new release and buried treasure maps when found take you only about 500 blocks away to the buried treasure.
    Nickblockmaster and We3_MPO like this.
  18. New music? That's interesting! C418's work is quite good.
    Nickblockmaster likes this.
  19. Aya & Shell's "Five 1.13 tips for players & map mapers / admins"

    Hi gang!

    It's 30 degrees indoors, this week is my turn for doing phone support at certain hours which means... It's hard enough to concentrate as it is, which means that my "AFK" sessions are also more abrupt and more "AFK'ish" so I stuck with single player / LAN server Minecraft sessions so far. Including 1.13-pre1.

    I made a new world, and Aya started playing in pure survival while I was messing about in Creative (this also allows me to go AFK at any given unexpected moment). We discovered several things which may be obvious but when playing you might easily overlook them.

    So I figured... It'll take EMC some time to move to 1.13 anyway so chances are high that your first encounter will be in single player. Why not share a mini-guide? I considered the official guides section but I'm a little hesitant with sharing guides that aren't fully useful on the Empire itself. SO since this thread is still relevant, here we go! :cool:

    [For players]

    #1 Remember: there's now also easy food in the water!

    Aya started playing on an island (for obvious reasons). The advantage was that the island was small enough so that no hostile mobs could spawn while she was on the surface (hostile mobs don't spawn close to you). The downside though was that there was also hardly any food.

    Although Aya did punch several grass and managed to get quite a few seeds (to grow wheat, which would get her bread) it would still take some time for the wheat to grow. Now what? Fishing also wasn't an option (she had no string yet)...

    Solution: the water! If you look closely you'll probably see several tall weaving plants under water: that's kelp. And kelp can be easily cooked into dried kelp, which can be used as food! Although dried kelp isn't the best of food sources (it only gives you half a food point) it is still easy to get, it will keep you fed and that might be just the thing you need to keep going until you get better food (like bread).

    Aya's island; when she left for a moment it would get immediately run over by hostiles :eek:

    #2 Replanting also works under water!

    Aya is the one who tried and discovered this one. Once you managed to get yourself some kelp it is a good idea to find a spot which is still several blocks below the surface but much easier for you to reach than the ocean floor. Then just replant some kelp there!

    From what we could tell the surface doesn't really matter: sand or gravel all works.

    Kelp is pretty easy to grow; just wait an in-game day or so and it will probably already have grown several blocks. Then punch the block right above the bottom and you'll harvest all the kelp while leaving the plant alone (so that it can grow again). This is actually comparable to sugar cane!

    Here Aya has planted some kelp and is now ready to harvest it (careful for that drowned!)

    #3 Beware of drowned and phantoms! :eek:

    As I mentioned earlier: the good news about living on a small island is that as long as you're on it then you won't get bothered by hostile mobs, not even if the island isn't lit up yet! That's because there isn't enough room (at least that's the case on Aya's island).

    But you still need to be careful because 1.13 introduces the Drowned and Phantom, and those can definitely make your life a lot harder on an island!

    As you probably know drowned are "under water zombies". Although they prefer to stay in the water they can just as easily walk on land. As long as it's dark then they have nothing to fear (they do burn up in sunlight). So although regular hostile mobs won't be able to spawn on your island... what about those under water areas next to it?

    Drowned can happily spawn there. And once they set their eyes on you they're very eager to invite you to dinner.. The only problem is that you'll be on the menu! :eek:

    And as if that wasn't enough: in this situation it's also difficult to get hold of wool, so Aya couldn't easily make a bed. Which meant...

    After a few days she'd get attacked by phantoms pretty much every single night. Which really started to annoy her at some point, especially because she didn't always want to go mining but go fishing instead, only to get attacked by those flying critters again.

    Now, phantoms are really hard to miss. Once they start shrieking and croaking you'll be fully alerted that something really creepy is going on. Aya discovered that a good way to stay safe was to hide under some trees. The phantoms will still try to attack but they won't be able to reach. And if you time this right then you can even lash out with your sword when they're getting ready to fly back up!

    Aya gets attacked by a phantom!

    #4 Don't forget about fishing!

    If you only need some extra food then fishing might seem like a waste of time. After all: instead of having to wait a while and then reel in your fishing rod at the right moment you can also jump in the water and start slashing away at any fish you see. You can usually kill them with one stroke, and once dead they'll float up to the surface ready to pick up.

    So if you're lucky enough and find several schools swimming in your area then this is probably a much faster way to get some fish to eat. Why bother with fishing, right?

    Well... If you want to get serious with your under water adventures then you might want to try and get a conduit. And guess what? A really good way to get nautilus shells (one of the components needed to craft a conduit) is fishing! And since you're going to need 8 shells....

    #5 A good way to catch turtles? Use a boat!

    Seriously: I'm not making this up!

    This has happened 4 times during Aya's gameplay.

    But yeah... turtles will frequently hang around on beaches and just like any other animal in Minecraft they're totally oblivious about boats. And once they managed to get themselves in a boat they won't be able to get out again.

    Aya has explicitly tested this at my request: she would leave the boat sitting next to her island for a few in-game days (so it sat right next to some grass blocks); and nothing. And then she'd place it at the shore of another island we found which only consists of sand. And guess what happened next?

    Nearly every time she went back to the "sand island" she would find a turtle stuck in her boat.

    Making us conclude that this is a sure way to catch a turtle. Do note that this will probably work a little different on EMC because animals tend to freeze if you're not close enough (to protect against lag).

    [For map makers / admins]

    #1 "lock" your command blocks with a slab


    This trick obviously works best under water.

    See the command block above? Even though it's easily visible you won't be able to open it by right clicking on it. And because it all looks normal this can easily confuse players. Why doesn't it open? The trick? Well, I already shared a spoiler in the screenshot: the new waterlogged property.

    Transparent blocks such as slabs, stairs, fences, etc. will now share their space with water if they're placed in the water. There's even a new property for this called waterlogged (as mentioned above). Now, as you probably know a slab can be placed in 2 ways: above and below. This slab is placed above: so it is aligned with a normal block.

    By adding the waterlogged property it now shares its space with some water. So: there is water directly above the command block and that water is part of the slab block. In other words: there's now a "full" block above the command block; this situation is no different than placing a prismarine block on top. The only difference is that the slab is transparent.

    And since you can't click 'through' blocks you also can't reach this command block right now. If you want to edit this you'd either have to remove the slab or, a better idea, toggle the 'waterlogged' property using the debug stick.

    Speaking of which...

    #2 Make yourself familiar with the debug stick, it's worth it!

    /give @p debug_stick

    At first you may wonder what this thingamagick is all about, especially because it doesn't seem to 'do' much. But trust me on this: if you're a map maker then you really want to have this one! Because it allows you to manipulate blocks (it changes "block states") in a way which isn't possible in vanilla.

    Sure, you could use it to tease or troll your players a little bit:

    Here I 'changed' the tree and also made the grass 'snowy' :D

    But there's so much more to it than that.

    For example: iron bars. As you probably know iron bars will automatically connect to other blocks such as glass, glass panes, normal blocks, and so forth. But not to so called opaque ('semi transparent') blocks such as a chest. But if you have a debug stick then it won't be a problem to make that happen anyway:

    Left: vanilla iron bar behavior, Right: A little help from the debug stick.

    And this can seriously enhance your maps in some cases. And the best part is that you're not even cheating or need mods of some sort: this is all vanilla behavior!

    #3 F3-c, it's awesome for making portals / teleport pads!

    Yes: I know that some players have become a little hesitant about F3-c because this key combination can also crash your entire game and/or server. But seriously: don't worry! For that to happen you'd have to keep the combination pressed for at least 15 - 20 seconds while you can see dozens of warnings flooding your screen which somewhat urge you to stop pressing those keys.

    And all it takes is one brief key press.

    What this does? Well, this key press is actually fully comparable to using /res tpsign on the Empire!

    It will store your exact current location and put a command in your computers clipboard which you can use to teleport back. And just like on the Empire it even keeps track of the direction you're facing and the angle at which you look at the world. For example:

    /execute in overworld run tp @s 500.92 63.00 -284.17 366.45 0.75

    So now let's assume I want to create a teleport pad which teleports players to this location. Easy!

    Remember that command block in #1? That was actually one of those teleports ;)

    First I used F3-c, then I set up a repeating command block like this:

    Code:
    teleport @p[gamemode=!creative,distance=..3]
    
    All I have to do now is paste the previous command behind this one, then delete everything other than the coordinates and I'll have a perfect teleport pad without too much bother on my end.

    #4 You don't need portals to get into other dimensions anymore!

    Fun fact: it was the command generated by F3-c which made me discover this one.

    If you look back at that previous command you'll notice: in overworld. Which is a new enhancement for 1.13: you can actually tell the system in which dimension it should run a command. So if you're playing with others and you want to take a quick peek at the Nether or End without interfering with other peoples game (like building a nether portal) then you no longer have to!

    Want to take a quick peek at the End?
    • F3-c (to make sure you can easily get back).
    • /execute in the_end run tp @s 0 70 0.
    • Say hi to the Ender Dragon! :eek:
    Ready to head back? Couldn't be easier!
    • Press 't' to open the chat / command console.
    • Press control-v to paste in the teleport command you previously stored.
    • Hit enter to head right back where you came from :cool:
    #5 Don't care about the new command interpretor? Easy: turn it off!

    I'm well aware that this may seem like a non-issue to some of you guys but it's actually pretty important to me, even though I don't intend to use this myself. Sounds pretty weird, huh? The reason for that is because I'm a pretty devoted Unix guy who's also a strong advocate for the so called "Unix philosophy". I won't get into that here though.

    The thing is: if you press / in order to type a command in 1.13 then you'll be greeted with something like this:


    An automatic pop-up box which will list all the available commands. And every time you add another item to your command then this box is likely to pop up again to show you all the available options. From commands (as shown above) to available parameters (think about @e[type= ... ]) and basically everything you might need to complete a command.

    But what if you know all this stuff from mind? What if those pop-up boxes are only distracting for you? Well: easy! Just go to: Options => Chat settings, and find this button:


    After you disabled the suggestions then / ('slash') will behave just like it does now on 1.12: it only shows a / ('slash') and leaves you to fill out the rest of the command on your own. And when you do need help (for example: you typed /exec and now want to auto complete the command) then all you have to do is press <tab> and the pop-up box will appear which also provides tab completion.

    But: only for that one moment.

    The reason why I consider this an important feature is because this makes Minecraft somewhat backwards compatible. In other words: if you don't want the new command interpretor then you don't have to use it, you're free to set it up so 1.13 mimics the current 1.12 behavior and that's it.

    1.13 can make our lives pretty difficult (especially if you work with command blocks) but at least it also somewhat tries to ease the pain a little bit :)

    And there you have it!
    607, Nickblockmaster, We3_MPO and 2 others like this.