Hello Empire! Just wanted to take a minute and talk about the intermittent lag that is present in MC 1.2+. Every time a new version of MC comes out it seems to have more of a performance hit. As soon as the first Bukkit development snapshot came out I noticed that we were going to need MUCH better hardware for the servers. I immediately purchased some shiny new ones with impressive hardware (Xeon e3-1230 3.2 GHz - 32 GB ram) and got them in place in less than a week. This is about the best hardware we can run on unless we go with e3-1290's and that is about 4 times the cost. So I have pretty much exhausted throwing more hardware at the problem. However we still have some lag (well more than before 1.2). I am working hard this week profiling plugins and trying different Java settings. Today I have also implemented a feature that forces the servers to save to disk every 60 minutes, this may cause a brief lag every hour but hopefully will help it the rest of the time. Another idea I am playing with is automated server restarts every 12 hours or so, but in order to do this I have to improve some of the error handling in-case some plugins don't start properly. Additionally I am working with other large server owners to try and help each other find a good solution. I can say that we are doing better than some servers, and they are doing things like disabling drops, disabling items, disabling mobs and animals, etc. To me this would be worse than some lag.. Some of this lag can also be caused by things outside of the server. Such as network connection (I am sure 1.2 sends a lot more data than previous), PC speed (how much ram you have given to MC), etc. Anyways the purpose of this post is just to let everyone know that I feel the pain and improving the performance of the servers is my top priority. If you see some server doing a lot better or temporary issues on other ones it is possible I am testing something, its the only "true" test I can get (simulating load is difficult with this game). Long live EMC!